
Pavonis Interactive is currently working on its own independent games for the PC. It does work with the MGPack, AlienPack, LeaderPack, Toolbox, PerkPack, and LaserPack mods already released by Pavonis Interactive and Firaxis. The Long War 2 is a total conversion mod, so it won't work with other mods of a similar type. Doing so will grant bonuses in resource gathering and more importantly trigger the AVATAR plot missions, but ADVENT will try to take them back." Finally, it is now possible to liberate regions entirely from ADVENT control. The longer you infiltrate, the fewer enemies you will face, but larger squads need more time to sneak into the mission area. "Many missions have set durations, and you must send a squad to infiltrate the target site over several days. "In addition, in each region you've made contact with, you assign Resistance members to various jobs in a Haven: scavenging supplies, recruiting more rebels and soldiers, or gathering intelligence to generate missions," explained Lumpkin. This encourages XCOM to build a global Resistance and strike where ADVENT is weakest, just as a proper insurgency should," he added. This strength will determine how hard missions will be. ADVENT now has a certain strength in each region on Earth, and it will move troops around in response to XCOM activity. "We think we've recreated a lot of the 'Long War' feel in the XCOM 2 engine, although we tried to peg full campaigns at around 100 to 120 missions, which isn't quite as many as the original," said Pavonis design lead John Lumpkin is a Q&A with Firaxis. Meanwhile, Long War Studios recently announced a crowdfunding campaign for its debut title, Terra Invicta.Does it Hold Up? Looking Back on XCOM 2 Now That it's on Xbox One and PS4 More will be revealed soon, but the mods will launch alongside the game on February 5th.

What Long War Studios has planned is yet to be revealed, but fan expectations are high.

As a result, a range of official tools will be available with the game. We think it's the ultimate relationship with our fans and our community, and we can't wait to see what they come up with," he explained. "We should have done this on Enemy Unknown, and we want to give the community more tools to make things like the Long War, or whatever you want to do. The team behind the Long War mod for XCOM: Enemy Unknown will build officially sanctioned mods for XCOM 2 that will release alongside the game.įiraxis Games has announced a partnership with the team behind XCOM: Enemy Unknown's Long War mod, and the newly formed Long War studio, that will see it creating official mods for the upcoming XCOM 2.Īnnounced on the official XCOM blog, Firaxis says that Long War Studios is "currently hard at work on multiple mods for XCOM 2." XCOM 2 will have a greater focus on mods and mod support, something senior producer Garth DeAngelis told Eurogamer should have happened a long time ago.
